Monday, July 07, 2008

Punch Bag Prop

Small prop/test model really. I had some fun in Mudbox and thought I'd have a go baking it into a lower end mesh.

I know the tri count is a little high, but its all those bloody links on the chain.

For some reason my second normal map from the texture didn't come out that well once in UE3, I'll look into it but the sculpted creases etc turned out ok.

No idea whats next, may be vehicle might be an environment.

Thanks for any feedback/comments.

I'll update once I work out the normals problem.

1 Comments:

Blogger Stefan Erik Asp said...

Hey DannyCon,

Don't know if you remember me, but I am Apollon from WW2OL (22ndmech). Been following your working on and off for while :) looking good!!! Are you still using 3DStudioMax?

I'm on my master study now with specialization in Autodesk Maya (and whateever auxiliary programs go along with it). You can go by my deviant site and see some few examples of my work :)

http://apoltorian.deviantart.com/gallery/

3:39 PM  

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