Monday, July 07, 2008

Punch Bag Prop

Small prop/test model really. I had some fun in Mudbox and thought I'd have a go baking it into a lower end mesh.

I know the tri count is a little high, but its all those bloody links on the chain.

For some reason my second normal map from the texture didn't come out that well once in UE3, I'll look into it but the sculpted creases etc turned out ok.

No idea whats next, may be vehicle might be an environment.

Thanks for any feedback/comments.

I'll update once I work out the normals problem.

Sunday, May 11, 2008

Anyone?

Anyone still read this? If so I'll start posting work here again.

Monday, August 27, 2007

Low Poly WW1 Trench

Phew, 4:42am and im done on this, it was only meant to be another test but I got into it XD.

Sorry for some uv/texture errors I was trying a few things out and again i've learnt a few things.

So, time to move onto something else. Im still learning this texture/normal mapping lark, but i'll get there (I hope anyway).

Thanks for all the comments and feedback.




Sunday, July 22, 2007

North Africa Scene WIP

Well heres the scene I was talking about when I did the two other tanks. I may change a few things, but I think the texture will really set this piece off.

So tomorrow, I shall start uv'ing everything >.< what fun times ahead lol. Barbed wire btw will be alphaed on.

Next update will be either the two tanks textured or the whole thing done, i'll see how I feel lol. Lighting btw isn't final, thats just for a WIP render.

Thursday, July 19, 2007

Pz.Kpfw.III Ausf.G WIP

Second model for my enviroment piece im planning on doing. Came out ok'ish, i've never been a fan of German tanks but I had a go lol.

Again, its still WIP so might take a few things before I texture the bugger.

Tri info in the pic as always.

Tuesday, July 17, 2007

Valentine MK II Tank WIP

Im working on this for an enviroment piece I have in mind, i'll be modeling another tank and then the enviroment itself.

Other details like panels, rivets etc will be on the texture. Ignore the wheels clipping the treeds, once theres a texture on them with alphas etc it should be fine.

Im happy'ish with this, theres somethings I may change before I texture but let me know of any huge mistakes.

Cheers all, tri count is in the pic.

Thursday, July 12, 2007

British Soldier Base Model WIP

Just thought i'd show that I am working towards characters etc. This is one im working on at the mo to go into ZBrush and hes themed from the Second World War (as always).

Now I need to work out how to do this in ZBrush XD.

I know theres big mistakes, but im trying my best to get used to this again.